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Head-to-Head
competetion
Teams will compete head-to-head from week 1 to week
14 of the regular season. Points totalled using
the above scoring system will determine the match-up
winners. If there is a tie, the commish will use
the point totals for the teams back-up QB to determine
winner. If there is still a tie, the team with the
player scoring the most individual points will be
determined the winner. If this further results in
a tie, the matchup will be considered a draw. Each
of the division winners and the 3 next best teams
will move into the playoffs starting in week 15.
Tie-breakers for division titles is as follows:
head-to-head, division record, points for and finally
points against. Tie breakers for wildcard playoffs
is as follows: head-to-head, points for and finally
points against. Each of the 6 playoff teams will
be given a seed (1 through 6) with the 3 division
winners getting seeds 1 through 3. Seeds will be
based on records with the tie-breakers as follows:
head-to-head, points for and finally points against.
Week 15 - wildcard playoffs; top 2 seeds
get bye; seed 3 will face seed 6 and seed 4 will
face seed 5.
Week 16 - semifinals; seed 1 will face lowest
advancing seed and seed 2 will face highest advancing
seed.
Week 17 - Superbowl
Line-ups
Each starting line-up must consist of 1 QB, 2 RB,
2 WR, 1 RB/WR, 1 TE, 1 Kik,1 Team Def and 1 back-up
QB and are due on the Saturday nights at 8pm. If
there is a Wednesday, Thursday or Saturday game
players in that game are due 1 minute prior to kick-off.
If a line-up is not e-mailed to the commisioners
office by the deadline, the previous weeks line-up
will be used.
IR
Each team will be given 2 IR spots or extra roster
spots for injured players. A player becomes eligible
for the IR if he is listed as doubtful or out for
their next scheduled NFL game. Once a player is
moved to the IR, the team has the option of signing
a free agent to fill the roster gap. A player must
spend a minimum of 4 weeks on the IR but can spend
the entire season there if the team believes it
is necessary. Players are allowed to stay on the
IR until April 1 the following year. Players on
the Ir must be moved back into the regular roster
and the appropriate cuts must be made so that the
20 player limit is reached.
Rookie/Free Agent draft
The Rookie/Free agent draft will consist of 10 involuntary
rounds and teams will select players from the rookie
class aswell as from the pool of un-signed players.
Draft position will be determined by last year's
record, for the teams who missed the playoffs, and
by playoff performance for those who made it. The
Expansion teams will have the first 2 picks of the
first 2 rounds and picks 5 and 6 for the last 7
rounds in the 2001 and 2002 drafts. It is not necessary
for a team to participate in the draft or complete
all 10 rounds. Teams are allowed to keep all rookies
drafted until the cut down date which is on August
24. This only applies to the drafted ROOKIES, not
the FREE-AGENTS. Teams will be given 48 hours to
correctly adjust their roster to the 20 player limit
if it indeed does exceed the limit with the newly
drafted free-agents. The draft will be held on or
near the 27th of April each year.
Expansion Draft
The Expansion Draft will be held for the incoming
franchises at some point before the Rookie/Free-Agent
Draft. Each existing franchise will be asked to
protect 10 players (players protected are in bold
on the Team Roster page), leaving the other 10 open
for the draft. The expansion teams will select as
many players as they want as long as they don't
surpass the 20 player max. limit. Any unprotected
players not selected in the draft will be retained
by their original teams.
Trading
Teams are allowed to trade as many times as they
want until the trade deadline which will be on TBA
at 8pm. Teams are allowed the trade draft picks
from this years draft aswell as picks from future
drafts (3 year limit). Trading will resume on February
1st each year. When teams have agreed on a deal
they must both send the commish an e-mail confirming
the transaction. All trades must be approved by
the commissioner. He reserves the right to cancel
ANY and ALL trades he deems unfair. If the commish
is involved in a trade, all protests and trade decisions
will go through and be made by the co-commish. Trades
will take 48 hours to process. Within that 48 hours
if the commish receives 6 votes from league members
against the trade the commish will cancel the trade.
CHEATING WILL NOT BE TOLERATED. If a team or teams
are suspected of cheating the commish reserves the
right to throw every team involved out of the league.
Free agent Signing
After the draft, teams have the ability to drop
and sign free agents based on a "first-come first-serve"
basis. All player requests and waivers must be sent
via e-mail to the commisioner. Players that are
dropped are given 48 hours to clear waivers before
they become complete free agents. Teams may request
players within the 48 hours however the team with
the worst record will be given the first opportunity
to sign the player once he comes off waivers(tie-breakers
on records are head-to-head, points for and finally
points against). After a team signs a free agent
they are moved to the back of the waiver line and
the team with the next worst record will have first
dibs on the next available player awaiting clearance
for free agency. You'll be allowed to pick up and
drop rookies as you see fit but you cannot pick
up a rookie off waivers unless you waive another
rookie.
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